/// <summary> /// Unregisters object from OnPostUpdate. /// </summary> public static void UnregisterFromUpdate(IGameUpdateReceiver obj) { _updateReceivers.Remove(obj); }
/// <summary> /// Registered object will be invoked on function OnUpdate if CryEngine's GameFramework raises OnPostUpdate. /// </summary> public static void RegisterForUpdate(IGameUpdateReceiver obj) { _updateReceivers.Add(obj); }