Exemplo n.º 1
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 public PlayerWeaponDataManager(NetworkRelay networkRelay, ItemDatabase database, ClientInfo info, IGameCycle cycle)
 {
     _networkRelay = networkRelay;
     _database     = database;
     _info         = info;
     _cycle        = cycle;
 }
Exemplo n.º 2
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 public GameplayStateManager(
     GameState state,
     IGameCycle gameCycle)
 {
     _state     = state;
     _gameCycle = gameCycle;
 }
Exemplo n.º 3
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 public WinManager(
     Settings settings,
     HostSceneManager sceneManager,
     IGameCycleController gameCycleController,
     IGameCycle gameCycle,
     GameState state
     )
 {
     _settings            = settings;
     _sceneManager        = sceneManager;
     _gameCycleController = gameCycleController;
     _gameCycle           = gameCycle;
     _state = state;
 }