public PlayerWeaponDataManager(NetworkRelay networkRelay, ItemDatabase database, ClientInfo info, IGameCycle cycle) { _networkRelay = networkRelay; _database = database; _info = info; _cycle = cycle; }
public GameplayStateManager( GameState state, IGameCycle gameCycle) { _state = state; _gameCycle = gameCycle; }
public WinManager( Settings settings, HostSceneManager sceneManager, IGameCycleController gameCycleController, IGameCycle gameCycle, GameState state ) { _settings = settings; _sceneManager = sceneManager; _gameCycleController = gameCycleController; _gameCycle = gameCycle; _state = state; }