Exemplo n.º 1
0
        public void StopGame(int exitCode)
        {
            Cpu.Stop();
            foreach (KThread thread in this.Threads)
            {
                thread.Exit(0);
            }

            this.DestroyTimerQueue();

            for (int n = 0; n < Interrupts.Length; n++)
            {
                for (int m = 0; m < Interrupts[n].Length; m++)
                {
                    KIntHandler handler = Interrupts[n][m];
                    if (handler != null)
                    {
                        handler.Dispose();
                        Interrupts[n][m] = null;
                    }
                }
            }

            foreach (Module module in Bios._modules)
            {
                module.Stop();
            }

            Bios.Game       = null;
            Bios.BootStream = null;
        }
Exemplo n.º 2
0
        public void Destroy()
        {
            Debug.Assert(_isCreated == true);
            if (_isCreated == false)
            {
                return;
            }

            // Destroy thread
            _shutDown = true;
            _stateChangeEvent.Set();
            _thread.Interrupt();
            _cpu.Stop();
            if (_thread.Join(1000) == false)
            {
                // Failed to wait, so kill
                _thread.Abort();
            }
            while (_thread.IsAlive == true)
            {
                Thread.Sleep(10);
            }
            _thread = null;

#if XMB
            // Destroy XMB
            _xmb.Cleanup();
            _xmb = null;
#else
#endif

            // Destroy all the components
            foreach (IComponentInstance component in _instances)
            {
                if (component != null)
                {
                    component.Cleanup();
                }
            }
            _instances.Clear();
            _audio = null;
            _bios  = null;
            _cpu   = null;
            _io.Clear();
            _video = null;

            _isCreated = false;
            _state     = InstanceState.Idle;
            this.OnStateChanged();
        }