/// <summary> /// 检测与另一对象是否冲突 /// </summary> /// <param name="colB"></param> /// <returns></returns> public CollisionResult CheckCollision(IColMethod colB) { return(colB.CheckCollisionWithBorder(this)); }
/// <summary> /// 检测与另一对象是否冲突 /// </summary> /// <param name="colB"></param> /// <returns></returns> public CollisionResult CheckCollision(IColMethod colB) { return(colB.CheckCollisionWithSprites(this)); }
/// <summary> /// 检测与另一对象是否冲突 /// </summary> /// <param name="colB"></param> /// <returns></returns> public CollisionResult CheckCollision ( IColMethod colB ) { return colB.CheckCollisionWithSprites( this ); }
/// <summary> /// 检测与另一对象是否冲突 /// </summary> /// <param name="colB"></param> /// <returns></returns> public CollisionResult CheckCollision( IColMethod colB ) { return colB.CheckCollisionWithBorder( this ); }