Exemplo n.º 1
0
        private async System.Threading.Tasks.Task TestWifiUi()
        {
            UIComponent uiComponent        = Game.Scene.GetComponent <UIComponent>();
            UI          uiLoading          = uiComponent.Get(UIType.UILoading);
            var         uiLoadingComponent = uiLoading.GetComponent <UILoadingComponent>();

            var x = 2048 / 1024f;

            //如果大于1m才弹提示
            if (x > 1)
            {
                while (!VideoUtil.videoFinished)
                {
                    await UniTask.DelayFrame(1);
                }
                var actionEvent = new ActionEvent();
                //弹提示.
                var trans = uiLoadingComponent.view.transform.Find("ConfirmWindow");
                var tip   = new UIUpdateTip(trans);
                //取两位小数
                int j = (int)(x * 100);
                x = j / 100f;
                tip.SetInfo($"当前不是wifi环境, 更新需要消耗{x}M流量,\n是否更新 ? (点击取消将退出游戏)");
                tip.OnConfirm = () =>
                {
                    trans.gameObject.SetActive(false);
                    actionEvent.Dispatch();
                };
                tip.OnCancel = () =>
                {
                    Define.QuitApplication();
                    return;
                };
                await actionEvent;
            }
        }
Exemplo n.º 2
0
        public static async Task StartDownLoadResources()
        {
            if (Define.isUseAssetBundle)
            {
                try
                {
                    using (BundleDownloaderComponent bundleDownloaderComponent = Game.Scene.GetComponent <BundleDownloaderComponent>())
                    {
                        var t = bundleDownloaderComponent.LoadInfo();

                        UIComponent uiComponent        = Game.Scene.GetComponent <UIComponent>();
                        UI          uiLoading          = uiComponent.Get(UIType.UILoading);
                        var         uiLoadingComponent = uiLoading.GetComponent <UILoadingComponent>();
                        uiLoadingComponent.DownLoadInfo = bundleDownloaderComponent.DownloadInfo;
                        bundleDownloaderComponent.BundleRealProgress      = uiLoadingComponent.BundleRealDownload;
                        bundleDownloaderComponent.BundleEachFrameProgress = uiLoadingComponent.BundleDownloadFrames;
                        uiLoadingComponent.UpdateProgress = bundleDownloaderComponent.UpdateProgress;
                        var needDown = await t;
                        if (needDown)
                        {
                            var x1 = uiLoadingComponent.DownLoadInfo.TotalSize / 1024;
                            var x  = x1 / 1024f;

                            //如果大于1m 不是wifi才弹提示
                            if (x > 1 /*&& Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork*/)
                            {
                                //while (!VideoUtil.videoFinished)
                                //    await UniRx.Async.UniTask.DelayFrame(1);
                                var actionEvent = new ActionEvent();
                                //弹提示.
                                var trans = uiLoadingComponent.view.transform.Find("ConfirmWindow");
                                var tip   = new UIUpdateTip(trans);
                                //取两位小数
                                int j = (int)(x * 100);
                                x = j / 100f;
                                tip.SetInfo($"当前不是wifi环境, 更新需要消耗{x}M流量,\n是否更新 ? (点击取消将退出游戏)");
                                tip.OnConfirm = () =>
                                {
                                    trans.gameObject.SetActive(false);
                                    actionEvent.Dispatch();
                                };
                                tip.OnCancel = () =>
                                {
                                    Define.QuitApplication();
                                    return;
                                };

                                await actionEvent;
                            }
                        }
                        await bundleDownloaderComponent.Down();

                        uiLoadingComponent.DownLoadInfo.IsEnd = true;
                    }

                    //Game.Scene.GetComponent<ResourcesComponent>().LoadOneBundle("StreamingAssets");
                    await Game.Scene.GetComponent <ResourcesComponent>().LoadOneBundleAsync("StreamingAssets");

                    ResourcesComponent.AssetBundleManifestObject = (AssetBundleManifest)Game.Scene.GetComponent <ResourcesComponent>().GetAsset("StreamingAssets", "AssetBundleManifest");
                }
                catch (Exception e)
                {
                    Log.Error(e);
                }
            }
        }
Exemplo n.º 3
0
        public static async Task StartDownLoadResources()
        {
            if (Define.IsAsync)
            {
                try
                {
                    using (BundleDownloaderComponent bundleDownloaderComponent = Game.Scene.GetComponent <BundleDownloaderComponent>())
                    {
                        var         t                  = bundleDownloaderComponent.LoadInfo();
                        UIComponent uiComponent        = Game.Scene.GetComponent <UIComponent>();
                        UI          uiLoading          = uiComponent.Get(UIType.UILoading);
                        var         uiLoadingComponent = uiLoading.GetComponent <UILoadingComponent>();
                        uiLoadingComponent.DownLoadInfo = bundleDownloaderComponent.DownloadInfo;
                        bundleDownloaderComponent.BundleRealProgress      = uiLoadingComponent.BundleRealDownload;
                        bundleDownloaderComponent.BundleEachFrameProgress = uiLoadingComponent.BundleDownloadFrames;
                        uiLoadingComponent.UpdateProgress = bundleDownloaderComponent.UpdateProgress;
                        var needDown = await t;
                        if (needDown)
                        {
                            while (!VideoUtil.videoFinished)
                            {
                                await UniRx.Async.UniTask.DelayFrame(1);
                            }
                            var sizeKB = bundleDownloaderComponent.TotalSize / 1024;
                            var sizeM  = sizeKB / 1024f;
                            //如果大于1m 不是wifi才弹提示
                            if (sizeM > 1 && Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
                            {
                                while (!VideoUtil.videoFinished)
                                {
                                    await UniRx.Async.UniTask.DelayFrame(1);
                                }
                                var actionEvent = new ActionEvent();
                                //弹提示.
                                var trans = uiLoadingComponent.view.transform.Find("ConfirmWindow");
                                var tip   = new UIUpdateTip(trans);
                                //取两位小数
                                int j = (int)(sizeM * 100);
                                sizeM = j / 100f;
                                //50138140
                                var tips = "Currently not connected to WIFI, please choose whether to download the update.";
                                tip.SetTitle("Tips");
                                tip.SetInfo(tips);//$"当前不是wifi环境, 更新需要消耗{sizeM}M流量,\n是否更新 ? (点击取消将退出游戏)");
                                tip.OnConfirm = () =>
                                {
                                    trans.gameObject.SetActive(false);
                                    actionEvent.Dispatch();
                                };
                                tip.OnCancel = () =>
                                {
                                    Define.QuitApplication();
                                    return;
                                };

                                await actionEvent;
                            }

                            await bundleDownloaderComponent.Down();

                            uiLoadingComponent.DownLoadInfo.IsEnd = true;
                            SaveVersion();
                        }

                        /*若想在播放开场视频时就开始使用wifi下载,注掉下面
                         * while(!VideoUtil.videoFinished)
                         *  await UniRx.Async.UniTask.DelayFrame(1);*/

                        uiLoadingComponent.UpdateProgressNew(0.9f);
                    }
                    //await Game.Scene.GetComponent<ResourcesComponent>().LoadOneBundleAsync("StreamingAssets");

                    //ResourcesComponent.AssetBundleManifestObject = (AssetBundleManifest)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("StreamingAssets", "AssetBundleManifest");
                }
                catch (Exception e)
                {
                    Log.Error(e);
                }
            }
        }