Exemplo n.º 1
0
        public Quaternion GetLimbRotationAtFrame(
            int limbIndex,
            IAnimation animation,
            int frame)
        {
            var trackIndex = limbIndex * 3;

            // TODO: This doesn't look like it should be needed.
            if (trackIndex > animation.TrackCount - 1)
            {
                trackIndex = 0;
            }

            var xTrack = animation.GetTrack(trackIndex);
            var yTrack = animation.GetTrack(trackIndex + 1);
            var zTrack = animation.GetTrack(trackIndex + 2);

            this.WrapFrame_(xTrack, frame, out var xFrame);
            this.WrapFrame_(yTrack, frame, out var yFrame);
            this.WrapFrame_(zTrack, frame, out var zFrame);

            var xFrames = xTrack.Frames;
            var yFrames = yTrack.Frames;
            var zFrames = zTrack.Frames;

            var r2d = Math.PI / 180;
            var x   = this.AngleToRad_(xFrames[xFrame]) * r2d;
            var y   = this.AngleToRad_(yFrames[yFrame]) * r2d;
            var z   = this.AngleToRad_(zFrames[zFrame]) * r2d;

            return(this.GetQuaternion_(x, y, z));
        }