Exemplo n.º 1
0
        private void HandleDogs(InputManager input)
        {
            CursorStatus cursorStatus = new CursorStatus(Inventory, Scene, input);

            if (!cursorStatus.HasDog)
            {
                HoverText.UnSetText();
                return;
            }

            HoverText.SetText(cursorStatus.Dog.Name);
            if (cursorStatus.RightClicked)
            {
                GameManager.Instance.StartDialog();
            }
        }