// Use this for initialization
 void Start()
 {
     m_nCountsTarget  = LstTargets.Count;
     m_homingBehavior = GetComponent <HomingBehavior>();
     if (m_nCurrentIndex >= 0 && m_nCurrentIndex < m_nCountsTarget)
     {
         m_homingBehavior.ChangeNextTarget(LstTargets[m_nCurrentIndex]);
         m_lastCollider = LstTargets[m_nCurrentIndex].GetComponent <Collider2D>();
     }
 }
Exemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     m_homingBehavior = GetComponent <HomingBehavior>();
 }
Exemplo n.º 3
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 // Use this for initialization
 void Start()
 {
     m_homingBehavior = GetComponent <HomingBehavior>();
     m_rigidbody      = GetComponent <Rigidbody2D>();
 }