// Use this for initialization void Start() { m_nCountsTarget = LstTargets.Count; m_homingBehavior = GetComponent <HomingBehavior>(); if (m_nCurrentIndex >= 0 && m_nCurrentIndex < m_nCountsTarget) { m_homingBehavior.ChangeNextTarget(LstTargets[m_nCurrentIndex]); m_lastCollider = LstTargets[m_nCurrentIndex].GetComponent <Collider2D>(); } }
// Use this for initialization void Start() { m_homingBehavior = GetComponent <HomingBehavior>(); }
// Use this for initialization void Start() { m_homingBehavior = GetComponent <HomingBehavior>(); m_rigidbody = GetComponent <Rigidbody2D>(); }