void CreateHoles() { foreach (TakoyakiModel tako in takoyakis) { HoleView.Instantiate(holeViewPrefab.gameObject, this.tepan, tako); } }
static public HoleView Instantiate(GameObject prefab, GameObject parent, TakoyakiModel takoyaki) { HoleView obj = Instantiate(prefab, parent.transform).GetComponent <HoleView>(); obj.takoyaki = takoyaki; return(obj); }