void Awake() { // Setting up references. groundCheck = transform.Find("groundCheck"); anim = GetComponent <Animator>(); Vida = GetComponent <HeroVida>(); //PlayerColider = GetComponent<CapsuleCollider2D> (); //PlayerColor = GetComponent<SpriteRenderer> (); //Fetch the SpriteRenderer from the GameObject m_SpriteRenderer = GetComponent <SpriteRenderer>(); }
void Start() { Physics2D.IgnoreLayerCollision(12, 10, true); Physics2D.IgnoreLayerCollision(10, 12, true); CHchaser = GetComponentInChildren <Chaser> (); EnemyBody = GetComponent <Rigidbody2D> (); Vida = GetComponent <HeroVida> (); is_alive_enemy = !DeadEnemy; Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform> (); OriginPoint = this.gameObject.transform.GetChild(0); }
// Use this for initialization void Start() { Vida = GetComponent <HeroVida>(); myBody = this.GetComponent <Rigidbody2D> (); }