예제 #1
0
 void Awake()
 {
     // Setting up references.
     groundCheck = transform.Find("groundCheck");
     anim        = GetComponent <Animator>();
     Vida        = GetComponent <HeroVida>();
     //PlayerColider = GetComponent<CapsuleCollider2D> ();
     //PlayerColor = GetComponent<SpriteRenderer> ();
     //Fetch the SpriteRenderer from the GameObject
     m_SpriteRenderer = GetComponent <SpriteRenderer>();
 }
예제 #2
0
 void Start()
 {
     Physics2D.IgnoreLayerCollision(12, 10, true);
     Physics2D.IgnoreLayerCollision(10, 12, true);
     CHchaser       = GetComponentInChildren <Chaser> ();
     EnemyBody      = GetComponent <Rigidbody2D> ();
     Vida           = GetComponent <HeroVida> ();
     is_alive_enemy = !DeadEnemy;
     Player         = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform> ();
     OriginPoint    = this.gameObject.transform.GetChild(0);
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     Vida   = GetComponent <HeroVida>();
     myBody = this.GetComponent <Rigidbody2D> ();
 }