Exemplo n.º 1
0
    private void OnCollisionEnter(Collision collision)
    {
        GameObject thrownObject = collision.gameObject;

        if (thrownObject.CompareTag("ThrownObject"))
        {
            if (destructionType == DestructionType.FAILURE)
            {
                health.AcceptDamage(20);
            }
            else
            {
                var        particleSystem = effect.GetComponent <ParticleSystem>();
                Vector3    justBefore     = new Vector3(thrownObject.transform.position.x, thrownObject.transform.position.y, thrownObject.transform.position.z - 0.1f);
                GameObject gameObject     = Instantiate(effect, justBefore, Quaternion.identity);
                Destroy(gameObject, particleSystem.main.duration);
            }

            broker.Deregister(thrownObject);
            Destroy(thrownObject);
        }
    }