Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        gimOver(playerHealth.getHealth());

        if (Input.GetKey(KeyCode.Z) && isGrounded == true)
        {
            rb.velocity = Vector2.up * jumpVelocity;
        }

        //exit
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }
    }