Exemplo n.º 1
0
    /// <summary>
    /// Awake is called by Unity at initialization.
    /// </summary>
    private void Awake()
    {
        m_health = m_maxHealth;
        m_healthBar.SetMaxHealth(m_maxHealth);

        m_graphics    = GetComponentInChildren <SpriteRenderer>();
        m_rigidbody2D = GetComponent <Rigidbody2D>();

//        OnDeath += () => PlayerManager.Instance.AudioSource.PlayOneShot(PlayerManager.Instance.OnDeath);
    }
Exemplo n.º 2
0
 void Start()
 {
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
 }