// Start is called before the first frame update void Start() { state = FindObjectOfType <EnemyState>(); nav = GetComponent <NavMeshAgent>(); ways = GameObject.FindGameObjectsWithTag("EditorOnly"); way = Random.Range(0, ways.Length); nav.destination = (ways[way].transform.position); isfindway = true; hades = FindObjectOfType <HadesState>(); player = FindObjectOfType <HadesState>().transform; }
private void Start() { hades = FindObjectOfType <HadesState>(); if (HP == 100f) { enemynumber = 0; } if (HP == 400f) { enemynumber = 1; } }
// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody>(); hades = FindObjectOfType <HadesState>(); }