Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     state           = FindObjectOfType <EnemyState>();
     nav             = GetComponent <NavMeshAgent>();
     ways            = GameObject.FindGameObjectsWithTag("EditorOnly");
     way             = Random.Range(0, ways.Length);
     nav.destination = (ways[way].transform.position);
     isfindway       = true;
     hades           = FindObjectOfType <HadesState>();
     player          = FindObjectOfType <HadesState>().transform;
 }
Esempio n. 2
0
 private void Start()
 {
     hades = FindObjectOfType <HadesState>();
     if (HP == 100f)
     {
         enemynumber = 0;
     }
     if (HP == 400f)
     {
         enemynumber = 1;
     }
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     rigidbody = GetComponent <Rigidbody>();
     hades     = FindObjectOfType <HadesState>();
 }