Exemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     //プレイヤーステータスの設定
     //プレイヤーのステータスを参照
     PlayerLEVEL = GameObject.Find("LEVELText").GetComponent <LEVELText>();
     PlayerHP    = GameObject.Find("HPText").GetComponent <HPText>();
     PlayerATK   = GameObject.Find("ATKText").GetComponent <ATKText>();
     PlayerSPD   = GameObject.Find("SPDText").GetComponent <SPDText>();
     PlayerEXP   = GameObject.Find("EXPText").GetComponent <EXPText>();
 }
Exemplo n.º 2
0
    void InitUI()
    {
        var HPCanvasObj = Instantiate(Prefabs.Instance.HPCanvas, transform);

        HPCanvas       = HPCanvasObj.GetComponent <HPText>();
        HPCanvas.thing = this;
        lr             = GetComponent <LineRenderer>();
        //GameObject BuffCanvas = Instantiate(Prefabs.Instance.BuffCanvas, transform);
        //buffUI = BuffCanvas.GetComponent<UIBuff>();
        //buffUI.thing = this;
    }
Exemplo n.º 3
0
 void Awake()
 {
     playerAnimator = player.GetComponent<CharacterAnimations>();
     playerParticles = player.GetComponent<CharacterParticleController>().heal; // ._. trello (Note Name: CharacterParticleController)
     playerHPText = player.GetComponent<HPText>();
 }
Exemplo n.º 4
0
 // !----!
 public void init(GameObject player, GameObject enemy)
 {
     playerWorldObject = player;
     enemyWorldObject = enemy;
     battleState = BattleState.IDLE;
     actualActor = Actor.PLAYER;
     playerData = player.GetComponent<MapObjectCarrier>().data.battleStats;
     enemyData = enemy.GetComponent<MapObjectCarrier>().data.battleStats;
     if(this.enemy){
         GameObject.Destroy(this.enemy);
     }
     this.enemy = GameObject.Instantiate(CharacterModelPrefabs.battlePrefabs[enemy.GetComponent<MapObjectCarrier>().data.appearanceID]);
     this.enemy.transform.parent = transform;
     enemyAnimator = this.enemy.GetComponent<CharacterAnimations>();
     enemyParticles = this.enemy.GetComponent<CharacterParticleController>().heal;
     enemyHPText = this.enemy.GetComponent<HPText>();
     round = 0;
 }