// Use this for initialization void Awake() { //プレイヤーステータスの設定 //プレイヤーのステータスを参照 PlayerLEVEL = GameObject.Find("LEVELText").GetComponent <LEVELText>(); PlayerHP = GameObject.Find("HPText").GetComponent <HPText>(); PlayerATK = GameObject.Find("ATKText").GetComponent <ATKText>(); PlayerSPD = GameObject.Find("SPDText").GetComponent <SPDText>(); PlayerEXP = GameObject.Find("EXPText").GetComponent <EXPText>(); }
void InitUI() { var HPCanvasObj = Instantiate(Prefabs.Instance.HPCanvas, transform); HPCanvas = HPCanvasObj.GetComponent <HPText>(); HPCanvas.thing = this; lr = GetComponent <LineRenderer>(); //GameObject BuffCanvas = Instantiate(Prefabs.Instance.BuffCanvas, transform); //buffUI = BuffCanvas.GetComponent<UIBuff>(); //buffUI.thing = this; }
void Awake() { playerAnimator = player.GetComponent<CharacterAnimations>(); playerParticles = player.GetComponent<CharacterParticleController>().heal; // ._. trello (Note Name: CharacterParticleController) playerHPText = player.GetComponent<HPText>(); }
// !----! public void init(GameObject player, GameObject enemy) { playerWorldObject = player; enemyWorldObject = enemy; battleState = BattleState.IDLE; actualActor = Actor.PLAYER; playerData = player.GetComponent<MapObjectCarrier>().data.battleStats; enemyData = enemy.GetComponent<MapObjectCarrier>().data.battleStats; if(this.enemy){ GameObject.Destroy(this.enemy); } this.enemy = GameObject.Instantiate(CharacterModelPrefabs.battlePrefabs[enemy.GetComponent<MapObjectCarrier>().data.appearanceID]); this.enemy.transform.parent = transform; enemyAnimator = this.enemy.GetComponent<CharacterAnimations>(); enemyParticles = this.enemy.GetComponent<CharacterParticleController>().heal; enemyHPText = this.enemy.GetComponent<HPText>(); round = 0; }