public override void Initialize()
    {
        base.Initialize();
        if (MonoBehaviourSingleton <GuildManager> .I.guildData != null && MonoBehaviourSingleton <GuildManager> .I.guildData.clanId != -1)
        {
            MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(MonoBehaviourSingleton <GuildManager> .I.guildChangeData);
        }
        mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam();

        InitUIData();
    }
Exemplo n.º 2
0
    public override void Initialize()
    {
        base.Initialize();
        if (MonoBehaviourSingleton <GuildManager> .I.guildData != null && MonoBehaviourSingleton <GuildManager> .I.guildData.clanId != -1)
        {
            MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(MonoBehaviourSingleton <GuildManager> .I.guildStatData);
        }
        else
        {
            MonoBehaviourSingleton <GuildManager> .I.ClearCreateGuildRequestParam();
        }
        mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam();

        UpdateUIInfo();
    }
Exemplo n.º 3
0
    private IEnumerator GetClanStatistic(int clanID)
    {
        bool finish_get_statistic = false;
        GuildStatisticInfo _info  = null;

        MonoBehaviourSingleton <GuildManager> .I.SendRequestStatistic(clanID, delegate(bool success, GuildStatisticInfo info)
        {
            ((_003CGetClanStatistic_003Ec__Iterator4C) /*Error near IL_003a: stateMachine*/)._003Cfinish_get_statistic_003E__0 = true;
            if (success)
            {
                ((_003CGetClanStatistic_003Ec__Iterator4C) /*Error near IL_003a: stateMachine*/)._003C_info_003E__1 = info;
            }
        });

        while (!finish_get_statistic)
        {
            yield return((object)null);
        }
        MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(_info);

        mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam();

        UpdateUIInfo();
    }