public override void Initialize() { base.Initialize(); if (MonoBehaviourSingleton <GuildManager> .I.guildData != null && MonoBehaviourSingleton <GuildManager> .I.guildData.clanId != -1) { MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(MonoBehaviourSingleton <GuildManager> .I.guildChangeData); } mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam(); InitUIData(); }
public override void Initialize() { base.Initialize(); if (MonoBehaviourSingleton <GuildManager> .I.guildData != null && MonoBehaviourSingleton <GuildManager> .I.guildData.clanId != -1) { MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(MonoBehaviourSingleton <GuildManager> .I.guildStatData); } else { MonoBehaviourSingleton <GuildManager> .I.ClearCreateGuildRequestParam(); } mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam(); UpdateUIInfo(); }
private IEnumerator GetClanStatistic(int clanID) { bool finish_get_statistic = false; GuildStatisticInfo _info = null; MonoBehaviourSingleton <GuildManager> .I.SendRequestStatistic(clanID, delegate(bool success, GuildStatisticInfo info) { ((_003CGetClanStatistic_003Ec__Iterator4C) /*Error near IL_003a: stateMachine*/)._003Cfinish_get_statistic_003E__0 = true; if (success) { ((_003CGetClanStatistic_003Ec__Iterator4C) /*Error near IL_003a: stateMachine*/)._003C_info_003E__1 = info; } }); while (!finish_get_statistic) { yield return((object)null); } MonoBehaviourSingleton <GuildManager> .I.CreateAddedGuildRequestParam(_info); mCreateRequest = MonoBehaviourSingleton <GuildManager> .I.GetCreateGuildRequestParam(); UpdateUIInfo(); }