private void UnRegisterEvent(GameObject obj) { if (obj == null) { return; } if (mCurStep < 0 || mCurStep >= mSteps.Count) { return; } GuideStepTableItem node = mSteps[mCurStep]; if (node.ctrlType == "button") { UIButton btn = obj.GetComponent <UIButton>(); if (btn != null) { EventDelegate.Remove(btn.onClick, OnControlComplete); } } if (node.ctrlType == "toggle") { UIToggle toggle = obj.GetComponent <UIToggle>(); if (toggle != null) { EventDelegate.Remove(toggle.onChange, OnControlComplete); } } }
private void UpdateHideState() { if (mCurStep < 0 || mCurStep >= mSteps.Count) { return; } GuideStepTableItem node = mSteps[mCurStep]; UIWindow window = WindowManager.Instance.GetUI(node.window); if (window == null) { return; } if ((int)CTRL_FIND_TYPE.FIND_TYPE_QUEST_SELECT_ID == node.param1) { UIQuestForm quest = (UIQuestForm)window; mHide = (quest.GetCurrentID() != node.param2); } else if ((int)CTRL_FIND_TYPE.FIND_TYPE_STAGE_SELECT_ID == node.param1) { UIStageList stage = (UIStageList)window; mHide = (stage.GetCurrentID() != node.param2); } else { mHide = false; } }
public void Update(uint elapsed) { if (!mRuning) { return; } if (mCurStep < 0 || mCurStep >= mSteps.Count) { return; } GuideStepTableItem node = mSteps[mCurStep]; if (mControl == null) { mControl = FindControl(node); if (mControl != null) { RegisterTalk(node); RegisterEvent(mControl); } } UpdateHideState(); }
private void RegisterTalk(GuideStepTableItem node) { //MM对话 if (!string.IsNullOrEmpty(node.talk)) { GuideManager.Instance.RegisterTalk(node.talk, node.talkpos); } }
public bool IsShowMask() { if (mCurStep < 0 || mCurStep >= mSteps.Count) { return(false); } GuideStepTableItem node = mSteps[mCurStep]; return(node.showMask > 0); }
public ArrowRot GetArrowRot() { if (mCurStep < 0 || mCurStep >= mSteps.Count) { return(ArrowRot.ArrowRot_Invaild); } GuideStepTableItem node = mSteps[mCurStep]; if (node.arrow <= (int)ArrowRot.ArrowRot_Invaild || node.arrow > (int)ArrowRot.ArrowRot_RIGHT) { return(ArrowRot.ArrowRot_Invaild); } return((ArrowRot)node.arrow); }
private GameObject FindControl(GuideStepTableItem node) { GameObject obj = null; //如果填表错误 一直找不到对象 需要处理 UIWindow window = WindowManager.Instance.GetUI(node.window); if (window == null) { return(null); } mDepth = window.GetDepth() /*+ 1*/; if (node.param1 >= 0) { switch (node.param1) { case (int)CTRL_FIND_TYPE.FIND_TYPE_BAG_ITEM: { if (window is UIBagForm) { UIBagForm bag = (UIBagForm)window; return(bag.FindBagItem(node.param2)); } } break; case (int)CTRL_FIND_TYPE.FIND_TYPE_EQUIP_ITEM: { if (window is UIBagForm) { UIBagForm bag = (UIBagForm)window; return(bag.FindEquipItem(node.param2)); } } break; case (int)CTRL_FIND_TYPE.FIND_TYPE_QUEST_SELECT_ID: { if (window is UIQuestForm) { UIQuestForm quest = (UIQuestForm)window; return(quest.FindEnterBtn(node.param2)); } } break; case (int)CTRL_FIND_TYPE.FIND_TYPE_STAGE_SELECT_ID: { if (window is UIStageList) { UIStageList stage = (UIStageList)window; return(stage.FindEnterBtn(node.param2)); } } break; case (int)CTRL_FIND_TYPE.FIND_TYPE_CHECK_EQUIP_ITEM: { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); PackageManager pack = module.GetPackManager(); Dictionary <int, ItemObj> dic = pack.getPackDic(PackageType.Pack_Equip); bool find = false; foreach (KeyValuePair <int, ItemObj> value in dic) { if (value.Value.GetResId() == node.param2) { find = true; } } if (!find) { End(); return(null); } } break; case (int)CTRL_FIND_TYPE.FIND_TYPE_CHECK_NO_SKILL: { SkillModule module = ModuleManager.Instance.FindModule <SkillModule>(); if (module.GetSkillLvBySkillID(node.param2) > 0) { End(); return(null); } } break; } } obj = window.FindChild(node.ctrl); return(obj); }
public void SetData(GuideStepTableItem data) { mStep = data; }