override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river)
 {
     return(riverized(65f + groundEffect.added(rtgWorld, x, y), river));
 }
Exemplo n.º 2
0
 override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river)
 {
     //return terrainPlains(x, y, simplex, river, 160f, 10f, 60f, 100f, 66f);
     return(riverized(65f + groundEffect.added(rtgWorld, x, y), river));
 }