override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return(riverized(65f + groundEffect.added(rtgWorld, x, y), river)); }
override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { //return terrainPlains(x, y, simplex, river, 160f, 10f, 60f, 100f, 66f); return(riverized(65f + groundEffect.added(rtgWorld, x, y), river)); }