Exemplo n.º 1
0
    void Scan(bool argCubeMeshOff)
    {
        points = new List <GameObject>();
        Queue <GameObject> toVisit = new Queue <GameObject>();

        // create the first point and add it to the gridpoint list and the toVisit list
        Vector3 startPosition = new Vector3(transform.position.x, transform.position.y + gridHeight, transform.position.z);

        GameObject point = Instantiate(gridPoint, startPosition, Quaternion.identity) as GameObject;

        point.transform.parent = mapObject.transform;

        GridPoint gp = point.GetComponent <GridPoint>();

        segmentDistance = gp.GetGpSegmentDist();
        if (argCubeMeshOff)
        {
            gp.turnCubeMeshOff();
        }

        firstPoint = point;
        points.Add(point);

        toVisit.Enqueue(point);

        // while there are points in the queue, tell each one to scan for new points
        while (toVisit.Count > 0)
        {
            GameObject p = toVisit.Dequeue();
            p.GetComponent <GridPoint>().Scan(points, toVisit, mapObject);
        }

        // remove points that are too close to spatial mesh
        //CheckBounds();

        //remove any points that are not connected to root node (firstPoint)
        //CheckConnectivity();

        GameObject.Find("GameManager").GetComponent <GameManager>().GridBuilt(this);
    }