void Update()
    {
        // Just for tests. Refactor this for best tests
        if (Input.GetMouseButtonDown(0))
        {
            var mousePos = UtilsClass.GetMouseWorldPosition();
            grid.SetCell(mousePos, true);
        }

        if (Input.GetMouseButtonDown(1))
        {
            var mousePos = UtilsClass.GetMouseWorldPosition();
            Debug.Log(grid.GetCell(mousePos));
        }
    }