Exemplo n.º 1
0
    public List <PathNode> FindPath(int startX, int startY, int endX, int endY)
    {
        PathNode startNode = grid.GetGridObject(startX, startY);
        PathNode endNode   = grid.GetGridObject(endX, endY);

        // 初始化openList和closeList
        // 將起點加入openList中
        openList = new List <PathNode> {
            startNode
        };
        closedList = new List <PathNode>();

        for (int x = 0; x < grid.GetWidth(); x++)
        {
            for (int y = 0; y < grid.GetHeight(); y++)
            {
                PathNode pathNode = grid.GetGridObject(x, y);
                pathNode.gCost = int.MaxValue;
                pathNode.CalculateFCost();
                pathNode.cameFromNode = null;
            }
        }

        // 設置起點優先級為0(優先級最高)
        startNode.gCost = 0;
        startNode.hCost = CalculateDistanceCost(startNode, endNode);
        startNode.CalculateFCost();

        // 如果openList不為空,則從openList中選取優先級最高的節點currentNode
        while (openList.Count > 0)
        {
            PathNode currentNode = GetLowestFCostNode(openList);

            // 如果currentNode為終點,則
            if (currentNode == endNode)
            {
                // 從終點開始逐步追蹤parent節點,一直達到起點,返回找到的結果路徑,算法結束
                return(CalculatePath(endNode));
            }

            // 如果currentNode不是終點,則將currentNode從openList中刪除,並加入closeList中
            openList.Remove(currentNode);
            closedList.Add(currentNode);

            // 遍歷currentNode所有的鄰近節點
            foreach (PathNode neighborNode in GetNeighborList(currentNode))
            {
                // 如果鄰近節點m在closeList中,則跳過,選取下一個鄰近節點
                if (closedList.Contains(neighborNode))
                {
                    continue;
                }

                if (!neighborNode.isWalkable)
                {
                    closedList.Add(neighborNode);
                    continue;
                }

                // 設置節點m的parent為currentNode
                // 計算節點m的優先級
                int tentativeGCost = currentNode.gCost + CalculateDistanceCost(currentNode, neighborNode);
                if (tentativeGCost < neighborNode.gCost)
                {
                    neighborNode.cameFromNode = currentNode;
                    neighborNode.gCost        = tentativeGCost;
                    neighborNode.hCost        = CalculateDistanceCost(neighborNode, endNode);
                    neighborNode.CalculateFCost();

                    // 如果鄰近節點m也不在openList中,則將節點m加入openList中
                    if (!openList.Contains(neighborNode))
                    {
                        openList.Add(neighborNode);
                    }
                }
            }
        }

        //Out of nodes on the openList
        return(null);
    }