Exemplo n.º 1
0
        public void Add(Vector3i index, GameObject gameObject)
        {
            var grid = gameObject.GetComponent <VoxelGrid>();

            if (grid != null)
            {
                Remove(index);
                gameObject.Transform.Position = new Vector3(index.X * GridSize.X * VoxelSize, index.Y * GridSize.Y * VoxelSize, index.Z * GridSize.Z * VoxelSize);
                GameObject.AddChild(gameObject);
                _grids[index]  = grid;
                _indices[grid] = index;
                if (IsAlive)
                {
                    grid.VoxelsChanged += Grid_VoxelsChanged;
                }
                GridAdded?.Invoke(index, grid);
            }
        }
Exemplo n.º 2
0
    void RimuoviRighe()
    {
        int       nrows             = Added.Rows.Count;
        ArrayList Selected          = new ArrayList();
        ArrayList ToRemoveFromAdded = new ArrayList();

        for (int index = 0; index < nrows; index++)
        {
            hwCheckBox HwC = GridAdded.FindControl("Chk_Selector_" + GridAdded.ID + "_" + index) as hwCheckBox;
            if (HwC == null)
            {
                continue;
            }
            if (HwC.Checked == true)
            {
                Selected.Add(index);
            }
        }

        foreach (int index in Selected)
        {
            //Prende una riga selezionata
            //gridAdded.CurrentRowIndex = index;
            //DataRowView CurrDV = (DataRowView)gridToAdd.BindingContext[myDS, Added.TableName].Current;
            DataRow Curr = Added.Rows[index];
            ToRemoveFromAdded.Add(Curr);

            //La  aggiunge a ToAdd
            AddRowToTable(ToAdd, Curr);
        }

        //Rimuove tutte le righe da Added
        foreach (DataRow ToRemove in ToRemoveFromAdded)
        {
            ToRemove.Delete();
            if (ToRemove.RowState != DataRowState.Detached)
            {
                ToRemove.AcceptChanges();
            }
        }
        UpdateSourceTable();
    }