public void Add(Vector3i index, GameObject gameObject) { var grid = gameObject.GetComponent <VoxelGrid>(); if (grid != null) { Remove(index); gameObject.Transform.Position = new Vector3(index.X * GridSize.X * VoxelSize, index.Y * GridSize.Y * VoxelSize, index.Z * GridSize.Z * VoxelSize); GameObject.AddChild(gameObject); _grids[index] = grid; _indices[grid] = index; if (IsAlive) { grid.VoxelsChanged += Grid_VoxelsChanged; } GridAdded?.Invoke(index, grid); } }
void RimuoviRighe() { int nrows = Added.Rows.Count; ArrayList Selected = new ArrayList(); ArrayList ToRemoveFromAdded = new ArrayList(); for (int index = 0; index < nrows; index++) { hwCheckBox HwC = GridAdded.FindControl("Chk_Selector_" + GridAdded.ID + "_" + index) as hwCheckBox; if (HwC == null) { continue; } if (HwC.Checked == true) { Selected.Add(index); } } foreach (int index in Selected) { //Prende una riga selezionata //gridAdded.CurrentRowIndex = index; //DataRowView CurrDV = (DataRowView)gridToAdd.BindingContext[myDS, Added.TableName].Current; DataRow Curr = Added.Rows[index]; ToRemoveFromAdded.Add(Curr); //La aggiunge a ToAdd AddRowToTable(ToAdd, Curr); } //Rimuove tutte le righe da Added foreach (DataRow ToRemove in ToRemoveFromAdded) { ToRemove.Delete(); if (ToRemove.RowState != DataRowState.Detached) { ToRemove.AcceptChanges(); } } UpdateSourceTable(); }