// Init

    private void Start()
    {
        prefabManager    = ClassManager.instance.prefabManager;
        dataHolder       = ClassManager.instance.dataHolder;
        graveyardManager = ClassManager.instance.graveyardManager;
        timeOfLastSpawn  = Time.time;
    }
 private void Start()
 {
     dataHolder         = ClassManager.instance.dataHolder;
     characterUiManager = ClassManager.instance.characterUiManager;
     graveyardManager   = ClassManager.instance.graveyardManager;
     tipManager         = ClassManager.instance.tipManager;
 }
 private void Start()
 {
     selectionManager   = ClassManager.instance.selectionManager;
     prefabManager      = ClassManager.instance.prefabManager;
     cursorManager      = ClassManager.instance.cursorManager;
     characterUiManager = ClassManager.instance.characterUiManager;
     resourceManager    = ClassManager.instance.resourceManager;
     graveyardManager   = ClassManager.instance.graveyardManager;
 }
Exemplo n.º 4
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    // Start is called before the first frame update
    void Awake()
    {
        instance = this;

        pauseSkill1Script = pauseSkill1Slot.GetComponent <PauseSkillSlot>();
        pauseSkill2Script = pauseSkill2Slot.GetComponent <PauseSkillSlot>();
        pauseSkill3Script = pauseSkill3Slot.GetComponent <PauseSkillSlot>();

        pauseSkillScriptList.Add(pauseSkill1Script);
        pauseSkillScriptList.Add(pauseSkill2Script);
        pauseSkillScriptList.Add(pauseSkill3Script);
    }
Exemplo n.º 5
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 private void setClasses()
 {
     inputManager          = gameObject.GetComponent <InputManager>();
     dataHolder            = gameObject.GetComponent <DataHolder>();
     selectionManager      = gameObject.GetComponent <SelectionManager>();
     prefabManager         = gameObject.GetComponent <PrefabManager>();
     hudController         = gameObject.GetComponent <HudController>();
     cursorManager         = gameObject.GetComponent <CursorManager>();
     resourceManager       = gameObject.GetComponent <ResourceManager>();
     randomResourceSpawner = gameObject.GetComponent <RandomResourceSpawner>();
     popupController       = gameObject.GetComponent <PopupController>();
     characterUiManager    = gameObject.GetComponent <CharacterUiManager>();
     winManager            = gameObject.GetComponent <WinManager>();
     graveyardManager      = gameObject.GetComponent <GraveyardManager>();
     tipManager            = gameObject.GetComponent <TipManager>();
     soundManager          = gameObject.GetComponent <SoundManager>();
 }