// Init private void Start() { prefabManager = ClassManager.instance.prefabManager; dataHolder = ClassManager.instance.dataHolder; graveyardManager = ClassManager.instance.graveyardManager; timeOfLastSpawn = Time.time; }
private void Start() { dataHolder = ClassManager.instance.dataHolder; characterUiManager = ClassManager.instance.characterUiManager; graveyardManager = ClassManager.instance.graveyardManager; tipManager = ClassManager.instance.tipManager; }
private void Start() { selectionManager = ClassManager.instance.selectionManager; prefabManager = ClassManager.instance.prefabManager; cursorManager = ClassManager.instance.cursorManager; characterUiManager = ClassManager.instance.characterUiManager; resourceManager = ClassManager.instance.resourceManager; graveyardManager = ClassManager.instance.graveyardManager; }
// Start is called before the first frame update void Awake() { instance = this; pauseSkill1Script = pauseSkill1Slot.GetComponent <PauseSkillSlot>(); pauseSkill2Script = pauseSkill2Slot.GetComponent <PauseSkillSlot>(); pauseSkill3Script = pauseSkill3Slot.GetComponent <PauseSkillSlot>(); pauseSkillScriptList.Add(pauseSkill1Script); pauseSkillScriptList.Add(pauseSkill2Script); pauseSkillScriptList.Add(pauseSkill3Script); }
private void setClasses() { inputManager = gameObject.GetComponent <InputManager>(); dataHolder = gameObject.GetComponent <DataHolder>(); selectionManager = gameObject.GetComponent <SelectionManager>(); prefabManager = gameObject.GetComponent <PrefabManager>(); hudController = gameObject.GetComponent <HudController>(); cursorManager = gameObject.GetComponent <CursorManager>(); resourceManager = gameObject.GetComponent <ResourceManager>(); randomResourceSpawner = gameObject.GetComponent <RandomResourceSpawner>(); popupController = gameObject.GetComponent <PopupController>(); characterUiManager = gameObject.GetComponent <CharacterUiManager>(); winManager = gameObject.GetComponent <WinManager>(); graveyardManager = gameObject.GetComponent <GraveyardManager>(); tipManager = gameObject.GetComponent <TipManager>(); soundManager = gameObject.GetComponent <SoundManager>(); }