void OnDrawGizmos() { GizmosForPhysics3D.DrawRaycast(isHit: isSomethingHit, origin: origin, direction: direction, maxDistance: maxDistance); GizmosForPhysics3D.DrawRaycast(origin: origin, direction: direction, maxDistance: maxDistance, layerMask: layerMask, queryTriggerInteraction: kindOfInteraction); // GizmosForPhysics3D.DrawRaycast (ray: ray, maxDistance: maxDistance); }
void OnDrawGizmos() { GizmosForPhysics3D.VizualizeClosestPoint(point: new Vector3(1, 1), collider: col, position: tr.position, rotation: tr.rotation); // GizmosForPhysics3D.VizualizeClosestPoint (new Vector3 (0, 0), col); }
void OnDrawGizmos() { GizmosForPhysics3D.VizualizeComputePenetration(colliderA: colliderA, positionA: colliderA.transform.position, rotationA: colliderA.transform.rotation, colliderB: colliderB, positionB: colliderB.transform.position, rotationB: colliderB.transform.rotation); }
void OnDrawGizmos() { GizmosForPhysics3D.DrawSphereCast(origin: origin, radius: radius, direction: direction, maxDistance: maxDistance); // GizmosForPhysics3D.DrawSphereCast (hitBySphere: hittedBySphere, origin: origin, radius: radius, direction: direction, maxDistance: maxDistance); // GizmosForPhysics3D.DrawSphereCast (hitBySphere: hittedBySphere, ray: ray, radius: radius, maxDistance: maxDistance); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawOverlapSphere (overlapedColliders: overlapedColliders, position: position, radius: radius); GizmosForPhysics3D.DrawOverlapSphere(position: position, radius: radius); }
void OnDrawGizmos() { GizmosForPhysics3D.VisualizeWorldCenterOfMass(myRigidbody); }
void OnDrawGizmos() { GizmosForPhysics3D.Plane_Raycast(my_Plane, new Ray(origin, direction)); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawLineCast (hittedByLine: hittedByLineCast, start: start, end: end); GizmosForPhysics3D.DrawLineCast(start: start, end: end); }
void OnDrawGizmos() { GizmosForPhysics3D.DrawRaycast(origin: origin, direction: direction, maxDistance: maxDistance, layerMask: Physics.DefaultRaycastLayers, queryTriggerInteraction: queryTriggerInteraction); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawCheckBox (isOverlaped: isBoxOverlapColliders, center: center, halfExtents: halfExtents, orientation: orientation); GizmosForPhysics3D.DrawCheckBox(center: center, halfExtents: halfExtents, orientation: orientation); }
void OnDrawGizmos() { //GizmosForPhysics3D.VizualizeClosestPointOnBounds(position: point, collider: col); GizmosForPhysics3D.VizualizeClosestPointOnBounds(position: point, rigidbody: rig); }
void OnDrawGizmos() { GizmosForPhysics3D.DrawCapsuleCast(point1: point1, point2: point2, radius: radius, direction: direction, maxDistance: maxDistance); }
void OnDrawGizmos() { GizmosForPhysics3D.DrawBoxCast(center: center, halfExtents: halfExtents, direction: direction, orientation: orientation, maxDistance: maxDistance); }
void OnDrawGizmos() { GizmosForPhysics3D.DrawRaycast(origin: origin, direction: direction, maxDistance: maxDistance); // GizmosForPhysics3D.DrawRaycast (ray: ray, maxDistance: maxDistance); }
void OnDrawGizmos() { GizmosForPhysics3D.DrawCollider_Raycast(collider: my_collider, ray: ray, maxDistance: maxDistance); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawOverlapBox (overlapedColliders: overlapedColliders, center: center, halfExtents: halfExtents, orientation: orientation); GizmosForPhysics3D.DrawOverlapBox(center: center, halfExtents: halfExtents, orientation: orientation); }
void OnDrawGizmos() { GizmosForPhysics3D.Rigidbody_SweepTest(rigidbody: my_rigidbody, direction: direction, maxDistance: maxDistance); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawCheckSphere (isOverlaped: isSphereOverlapColliders, position: position, radius: radius); GizmosForPhysics3D.DrawCheckSphere(position: position, radius: radius); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawOverlapCapsule (overlapedColliders: overlapedColliders, point0: point0, point1: point1, radius: radius); GizmosForPhysics3D.DrawOverlapCapsule(point0: point0, point1: point1, radius: radius); }
void OnDrawGizmos() { // GizmosForPhysics3D.DrawCheckCapsule (isOverlaped: isCapsuleOverlapSomething, start: point0, end: point1, radius: radius); GizmosForPhysics3D.DrawCheckCapsule(start: point0, end: point1, radius: radius); }