void OnDrawGizmos()
    {
        GizmosForPhysics3D.DrawRaycast(isHit: isSomethingHit, origin: origin, direction: direction, maxDistance: maxDistance);

        GizmosForPhysics3D.DrawRaycast(origin: origin, direction: direction, maxDistance: maxDistance,
                                       layerMask: layerMask, queryTriggerInteraction: kindOfInteraction);
//		GizmosForPhysics3D.DrawRaycast (ray: ray, maxDistance: maxDistance);
    }
    void OnDrawGizmos()
    {
        GizmosForPhysics3D.VizualizeClosestPoint(point: new Vector3(1, 1),
                                                 collider: col,
                                                 position: tr.position,
                                                 rotation: tr.rotation);

//		GizmosForPhysics3D.VizualizeClosestPoint (new Vector3 (0, 0), col);
    }
Beispiel #3
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 void OnDrawGizmos()
 {
     GizmosForPhysics3D.VizualizeComputePenetration(colliderA: colliderA,
                                                    positionA: colliderA.transform.position,
                                                    rotationA: colliderA.transform.rotation,
                                                    colliderB: colliderB,
                                                    positionB: colliderB.transform.position,
                                                    rotationB: colliderB.transform.rotation);
 }
Beispiel #4
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    void OnDrawGizmos()
    {
        GizmosForPhysics3D.DrawSphereCast(origin: origin, radius: radius, direction: direction, maxDistance: maxDistance);
//		GizmosForPhysics3D.DrawSphereCast (hitBySphere: hittedBySphere, origin: origin, radius: radius, direction: direction, maxDistance: maxDistance);
//		GizmosForPhysics3D.DrawSphereCast (hitBySphere: hittedBySphere, ray: ray, radius: radius, maxDistance: maxDistance);
    }
Beispiel #5
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    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawOverlapSphere (overlapedColliders: overlapedColliders, position: position, radius: radius);
        GizmosForPhysics3D.DrawOverlapSphere(position: position, radius: radius);
    }
 void OnDrawGizmos()
 {
     GizmosForPhysics3D.VisualizeWorldCenterOfMass(myRigidbody);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics3D.Plane_Raycast(my_Plane, new Ray(origin, direction));
 }
    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawLineCast (hittedByLine: hittedByLineCast, start: start, end: end);
        GizmosForPhysics3D.DrawLineCast(start: start, end: end);
    }
Beispiel #9
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 void OnDrawGizmos()
 {
     GizmosForPhysics3D.DrawRaycast(origin: origin, direction: direction, maxDistance: maxDistance,
                                    layerMask: Physics.DefaultRaycastLayers, queryTriggerInteraction: queryTriggerInteraction);
 }
    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawCheckBox (isOverlaped: isBoxOverlapColliders, center: center, halfExtents: halfExtents, orientation: orientation);
        GizmosForPhysics3D.DrawCheckBox(center: center, halfExtents: halfExtents, orientation: orientation);
    }
 void OnDrawGizmos()
 {
     //GizmosForPhysics3D.VizualizeClosestPointOnBounds(position: point, collider: col);
     GizmosForPhysics3D.VizualizeClosestPointOnBounds(position: point, rigidbody: rig);
 }
Beispiel #12
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 void OnDrawGizmos()
 {
     GizmosForPhysics3D.DrawCapsuleCast(point1: point1, point2: point2, radius: radius, direction: direction, maxDistance: maxDistance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics3D.DrawBoxCast(center: center, halfExtents: halfExtents, direction: direction, orientation: orientation, maxDistance: maxDistance);
 }
Beispiel #14
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 void OnDrawGizmos()
 {
     GizmosForPhysics3D.DrawRaycast(origin: origin, direction: direction, maxDistance: maxDistance);
     //		GizmosForPhysics3D.DrawRaycast (ray: ray, maxDistance: maxDistance);
 }
 void OnDrawGizmos()
 {
     GizmosForPhysics3D.DrawCollider_Raycast(collider: my_collider, ray: ray, maxDistance: maxDistance);
 }
    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawOverlapBox (overlapedColliders: overlapedColliders, center: center, halfExtents: halfExtents, orientation: orientation);
        GizmosForPhysics3D.DrawOverlapBox(center: center, halfExtents: halfExtents, orientation: orientation);
    }
 void OnDrawGizmos()
 {
     GizmosForPhysics3D.Rigidbody_SweepTest(rigidbody: my_rigidbody, direction: direction, maxDistance: maxDistance);
 }
    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawCheckSphere (isOverlaped: isSphereOverlapColliders, position: position, radius: radius);
        GizmosForPhysics3D.DrawCheckSphere(position: position, radius: radius);
    }
    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawOverlapCapsule (overlapedColliders: overlapedColliders, point0: point0, point1: point1, radius: radius);
        GizmosForPhysics3D.DrawOverlapCapsule(point0: point0, point1: point1, radius: radius);
    }
Beispiel #20
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    void OnDrawGizmos()
    {
//		GizmosForPhysics3D.DrawCheckCapsule (isOverlaped: isCapsuleOverlapSomething, start: point0, end: point1, radius: radius);
        GizmosForPhysics3D.DrawCheckCapsule(start: point0, end: point1, radius: radius);
    }