void Awake() { girlAI = GetComponentInParent<Girl_AI>(); girl = girlAI.transform; player = GameObject.FindGameObjectWithTag("Player").transform; doubtful = false; }
void Start() { AI = GetComponent<Girl_AI>(); Spawn(); }
public AIState_Crying(Girl_AI ai) : base(ai) { }
public AIState_Baited(Girl_AI ai) : base(ai) { }
public AIState_Occupied(Girl_AI ai) : base(ai) { }
public AIState_Moving(Girl_AI ai) : base(ai) { }
public AIState_Idle(Girl_AI ai) : base(ai) { }
public AIState(Girl_AI ai) { girlAI = ai; }
public AIState_Doubtful(Girl_AI ai) : base(ai) { }