public void ShowInfoScreen()
    {
        source.PlayOneShot(click);
        schemeGetter.AddSoundText("Click...");
        mainMenu.SetActive(false);
        schemeMenu.SetActive(false);
        infoMenu.SetActive(true);

        if (schemeGetter != null)
        {
            if (schemeGetter.GetCurrentScheme() == "Left")
            {
                mvmtText.text = "Right Arrow - Right \n Left Arrow - Left \n Down Arrow - Down \n Up Arrow - UP ";
                firetxt.text  = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click";
            }
            else if (schemeGetter.GetCurrentScheme() == "Controller")
            {
                mvmtText.text = "B - Right \n X - Left \n A - Down \n Y - UP ";
                firetxt.text  = "Fire Weapons \n'RT'\n\n\nSelect/Equip items 'RT'";
            }
            else
            {
                //right
                mvmtText.text = "W - Right \n A - Left \n S - Down \n D - UP ";
                firetxt.text  = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click";
            }
        }
    }
    private void Awake()
    {
        mainMenu = GameObject.FindGameObjectWithTag("MainMenu");
        string nameScene = SceneManager.GetActiveScene().name;

        if (nameScene == "Game_0")
        {
            mainMenu.SetActive(false);
        }
        infoMenu     = GameObject.FindGameObjectWithTag("InfoMenu");
        schemeGetter = GameObject.FindGameObjectWithTag("SchemeGetter").GetComponent <GetScheme>();
        // set current control scheme text
        mvmtText.text = "W - Right \n A - Left \n S - Down \n D - UP ";
        firetxt.text  = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click";
        if (schemeGetter != null)
        {
            if (schemeGetter.GetCurrentScheme() == "Left")
            {
                mvmtText.text = "Right Arrow - Right \n Left Arrow - Left \n Down Arrow - Down \n Up Arrow - UP ";
                firetxt.text  = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click";
            }
            else if (schemeGetter.GetCurrentScheme() == "Controller")
            {
                mvmtText.text = "B - Right \n X - Left \n A - Down \n Y - UP ";
                firetxt.text  = "Fire Weapons \n'RT'\n\n\nSelect/Equip items 'RT'";
            }
        }
        creditsMenu = GameObject.FindGameObjectWithTag("CreditsMenu");
        schemeMenu  = GameObject.FindGameObjectWithTag("SchemeMenu");
        schemeMenu.SetActive(false);
        infoMenu.SetActive(false);
        creditsMenu.SetActive(false);



        //movement stuff

        //mvmtText = GameObject.FindGameObjectWithTag("MvmtText").GetComponent<TextMeshProUGUI>();
    }