public void ShowInfoScreen() { source.PlayOneShot(click); schemeGetter.AddSoundText("Click..."); mainMenu.SetActive(false); schemeMenu.SetActive(false); infoMenu.SetActive(true); if (schemeGetter != null) { if (schemeGetter.GetCurrentScheme() == "Left") { mvmtText.text = "Right Arrow - Right \n Left Arrow - Left \n Down Arrow - Down \n Up Arrow - UP "; firetxt.text = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click"; } else if (schemeGetter.GetCurrentScheme() == "Controller") { mvmtText.text = "B - Right \n X - Left \n A - Down \n Y - UP "; firetxt.text = "Fire Weapons \n'RT'\n\n\nSelect/Equip items 'RT'"; } else { //right mvmtText.text = "W - Right \n A - Left \n S - Down \n D - UP "; firetxt.text = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click"; } } }
private void Awake() { mainMenu = GameObject.FindGameObjectWithTag("MainMenu"); string nameScene = SceneManager.GetActiveScene().name; if (nameScene == "Game_0") { mainMenu.SetActive(false); } infoMenu = GameObject.FindGameObjectWithTag("InfoMenu"); schemeGetter = GameObject.FindGameObjectWithTag("SchemeGetter").GetComponent <GetScheme>(); // set current control scheme text mvmtText.text = "W - Right \n A - Left \n S - Down \n D - UP "; firetxt.text = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click"; if (schemeGetter != null) { if (schemeGetter.GetCurrentScheme() == "Left") { mvmtText.text = "Right Arrow - Right \n Left Arrow - Left \n Down Arrow - Down \n Up Arrow - UP "; firetxt.text = "Fire Weapons \nLeft Click\n\n\nSelect/Equip items click"; } else if (schemeGetter.GetCurrentScheme() == "Controller") { mvmtText.text = "B - Right \n X - Left \n A - Down \n Y - UP "; firetxt.text = "Fire Weapons \n'RT'\n\n\nSelect/Equip items 'RT'"; } } creditsMenu = GameObject.FindGameObjectWithTag("CreditsMenu"); schemeMenu = GameObject.FindGameObjectWithTag("SchemeMenu"); schemeMenu.SetActive(false); infoMenu.SetActive(false); creditsMenu.SetActive(false); //movement stuff //mvmtText = GameObject.FindGameObjectWithTag("MvmtText").GetComponent<TextMeshProUGUI>(); }