public void boost() { GameObject playerObject; playerObject = GetGlobalObjects.getControllablePlayer(); StartCoroutine(PlayerBehaviors.activateSpeedBoost(playerObject)); }
public override void turn() { GameObject playerObject; playerObject = GetGlobalObjects.getControllablePlayer(); PlayerBehaviors.turnPlayer(playerObject, InputConstants.INPUT_RIGHT); }
/// <summary> /// Called when the associated GameObject is initialized. /// </summary> void Start() { player = GetGlobalObjects.getControllablePlayer(); playerController = player.GetComponent <PlayerController>(); }