/// update the string in the TextAreas: using real time gesture data public void Update_realtime() { if (m_manager.GestureCount == 0) { return; } GestureDetector gestDet = m_manager[0]; if (!gestDet.CheckPositionConfidence()) { m_showStr = "position not confident"; return; } if (Input.GetKeyUp(KeyCode.LeftArrow)) { m_gestIdx = Mathf.Clamp(m_gestIdx - 1, 0, m_manager.GestureCount - 1); } if (Input.GetKeyUp(KeyCode.RightArrow)) { m_gestIdx = Mathf.Clamp(m_gestIdx + 1, 0, m_manager.GestureCount - 1); } GenerateGestureDataString(); }