Exemplo n.º 1
0
    public static GameObject[] CreatePlayFieldFrame(Transform parent, Vector3 offset)
    {
        float x = 0.5F * cardWidth + fieldPadding;
        float z = 0.5F * cardHeight + fieldPadding;

        return(GeometryUtilities.CreateCylinderFrame(parent, new Vector3[4] {
            new Vector3(-x, 0.0F, -z) + offset,
            new Vector3(+x, 0.0F, -z) + offset,
            new Vector3(+x, 0.0F, +z) + offset,
            new Vector3(-x, 0.0F, +z) + offset,
        }, fieldThickness));
    }