public static GameObject[] CreatePlayFieldFrame(Transform parent, Vector3 offset) { float x = 0.5F * cardWidth + fieldPadding; float z = 0.5F * cardHeight + fieldPadding; return(GeometryUtilities.CreateCylinderFrame(parent, new Vector3[4] { new Vector3(-x, 0.0F, -z) + offset, new Vector3(+x, 0.0F, -z) + offset, new Vector3(+x, 0.0F, +z) + offset, new Vector3(-x, 0.0F, +z) + offset, }, fieldThickness)); }