public ProficiencyCardInfo(ProficiencyCategory proficiencyCategory,
                            OfficialStatus officialstatus,
                            NervouslyPsychologicalStatus nervously,
                            GeneralPsychologicalStatus general)
 {
     ChangeProficiencyCategory(proficiencyCategory);
     ChangeOfficialStatusChange(officialstatus);
     ChangeNervouslyPsychologicalStability(nervously);
     ChangeGeneralPsychologicalStability(general);
 }
        public static string ToGeneralPsychologicalStatusString(this GeneralPsychologicalStatus source)
        {
            switch (source)
            {
            case GeneralPsychologicalStatus.High: return("Высокий");

            case GeneralPsychologicalStatus.Good: return("Хороший");

            case GeneralPsychologicalStatus.Satisfactory: return("Удовлетворительный");

            case GeneralPsychologicalStatus.NoSatisfactory: return("Неудовлетворительный");
            }

            return(string.Empty);
        }
 public void ChangeGeneralPsychologicalStability(GeneralPsychologicalStatus general)
 {
     GeneralPsychologicalStability = general;
 }