public ProficiencyCardInfo(ProficiencyCategory proficiencyCategory, OfficialStatus officialstatus, NervouslyPsychologicalStatus nervously, GeneralPsychologicalStatus general) { ChangeProficiencyCategory(proficiencyCategory); ChangeOfficialStatusChange(officialstatus); ChangeNervouslyPsychologicalStability(nervously); ChangeGeneralPsychologicalStability(general); }
public static string ToGeneralPsychologicalStatusString(this GeneralPsychologicalStatus source) { switch (source) { case GeneralPsychologicalStatus.High: return("Высокий"); case GeneralPsychologicalStatus.Good: return("Хороший"); case GeneralPsychologicalStatus.Satisfactory: return("Удовлетворительный"); case GeneralPsychologicalStatus.NoSatisfactory: return("Неудовлетворительный"); } return(string.Empty); }
public void ChangeGeneralPsychologicalStability(GeneralPsychologicalStatus general) { GeneralPsychologicalStability = general; }