public void setDifficultyMedium() { imagenFacil.enabled = false; imagenMedia.enabled = true; imagenDificil.enabled = false; dificultad = Generador.Difficulty.MEDIUM; PlayerPrefs.SetInt("Difficulty", 2); }
public void setDifficultyHard() { imagenFacil.enabled = false; imagenMedia.enabled = false; imagenDificil.enabled = true; dificultad = Generador.Difficulty.HARD; PlayerPrefs.SetInt("Difficulty", 3); }
public void setDifficultyEasy() { imagenFacil.enabled = true; imagenMedia.enabled = false; imagenDificil.enabled = false; dificultad = Generador.Difficulty.EASY; PlayerPrefs.SetInt("Difficulty", 1); }