public void setDifficultyMedium()
 {
     imagenFacil.enabled   = false;
     imagenMedia.enabled   = true;
     imagenDificil.enabled = false;
     dificultad            = Generador.Difficulty.MEDIUM;
     PlayerPrefs.SetInt("Difficulty", 2);
 }
 public void setDifficultyHard()
 {
     imagenFacil.enabled   = false;
     imagenMedia.enabled   = false;
     imagenDificil.enabled = true;
     dificultad            = Generador.Difficulty.HARD;
     PlayerPrefs.SetInt("Difficulty", 3);
 }
 public void setDifficultyEasy()
 {
     imagenFacil.enabled   = true;
     imagenMedia.enabled   = false;
     imagenDificil.enabled = false;
     dificultad            = Generador.Difficulty.EASY;
     PlayerPrefs.SetInt("Difficulty", 1);
 }