Exemplo n.º 1
0
        private void InitRenderTargets(GraphicsDevice graphicsDevice)
        {
            renderTargetWidth  = graphicsDevice.PresentationParameters.BackBufferWidth / 2;
            renderTargetHeight = graphicsDevice.PresentationParameters.BackBufferHeight / 2;

            renderTarget1 = new RenderTarget2D(graphicsDevice,
                                               renderTargetWidth, renderTargetHeight, false,
                                               graphicsDevice.PresentationParameters.BackBufferFormat,
                                               DepthFormat.None);

            renderTarget2 = new RenderTarget2D(graphicsDevice,
                                               renderTargetWidth, renderTargetHeight, false,
                                               graphicsDevice.PresentationParameters.BackBufferFormat,
                                               DepthFormat.None);

            gaussianBlur.ComputeOffsets(renderTargetWidth, renderTargetHeight);
        }
Exemplo n.º 2
0
        public override void LargeLoadContent(object sender)
        {
            var Content = gameRef.Content;

            background = new DrawableRectangle(gameRef.GraphicsDevice, new Vector2(10, 10), Color.Black, true).Texture;

            levelManager = new LevelManager(gameRef);
            Camera.Initialize(Vector2.Zero, new Rectangle(0, 0, MainGame.GAME_WIDTH, MainGame.GAME_HEIGHT),
                              new Vector2(LevelManager.CurrentLevel.WidthInPixels, LevelManager.CurrentLevel.HeightInPixels));
            Camera.MaxClamp -= new Vector2(Camera.View.Width / 2, Camera.View.Height / 2);

            entityManager = new EntityManager(gameRef);


            if (!loadedGame)
            {
                EntityManager.Player.Name = Config.currentlyPlaying;

                if (LevelManager.CurrentLevel.PlayerSpawnPoint.X > -1 &&
                    LevelManager.CurrentLevel.PlayerSpawnPoint.Y > -1)
                {
                    EntityManager.Player.Position = new Vector2(LevelManager.CurrentLevel.PlayerSpawnPoint.X, LevelManager.CurrentLevel.PlayerSpawnPoint.Y) * Engine.TileWidth;
                }
            }
            else
            {
                Config.SetLastLogin(loadedProps.Name);
                Config.currentlyPlaying = loadedProps.Name;
                EntityManager.Player.LoadFromData(loadedProps);
            }

            new Pathfinder(LevelManager.CurrentLevel);

            #region Pause_Normal
            pauseControls_Normal = new ControlManager(gameRef, gameRef.Content.Load <SpriteFont>("Fonts\\default"));
            {
                Label lblPauseDisplay = new Label()
                {
                    Name  = "lblPauseDisplay",
                    Text  = "P A U S E D",
                    Color = Color.White
                };
                lblPauseDisplay.Position = new Vector2(MainGame.GAME_WIDTH / 2 - lblPauseDisplay.Width / 2,
                                                       MainGame.GAME_HEIGHT / 1.8f - lblPauseDisplay.Height - 10);

                var back = new LinkLabel(1)
                {
                    Name = "lnklblBack", Text = "Resume"
                };
                var save = new LinkLabel(2)
                {
                    Name = "lnklblSave", Text = "Save Game"
                };
                var quit = new LinkLabel(3)
                {
                    Name = "lnklblQuit", Text = "Quit to Menu"
                };

                pauseControls_Normal.Add(lblPauseDisplay);
                pauseControls_Normal.Add(back);
                pauseControls_Normal.Add(save);
                pauseControls_Normal.Add(quit);

                Vector2 startPos = new Vector2(MainGame.GAME_WIDTH / 2, MainGame.GAME_HEIGHT / 1.8f);
                foreach (Control c in pauseControls_Normal)
                {
                    if (c is LinkLabel)
                    {
                        var l      = (LinkLabel)c;
                        var offset = new Vector2(c.Width / 2, 0);
                        c.Position   = startPos - offset;
                        c.Selected  += new EventHandler(LinkLabel_Selected);
                        c.Effect     = ControlEffect.PULSE;
                        c.Color      = Color.Black;
                        l.OnMouseIn += LinkLabel_OnMouseIn;

                        startPos.Y += c.Height + 10f;
                    }
                }
            }
            #endregion

            #region Pause_Save
            pauseControls_Save = new ControlManager(gameRef, gameRef.Content.Load <SpriteFont>("Fonts\\default"));

            Label status = new Label();
            status.AutoSize = true;
            status.Text     = "Save game success!";
            status.Position = new Vector2(MainGame.GAME_WIDTH / 2 - status.Width / 2, MainGame.GAME_HEIGHT / 2 - status.Height);
            pauseControls_Save.Add(status);

            LinkLabel goBack_Save = new LinkLabel(0);
            goBack_Save.AutoSize   = true;
            goBack_Save.Text       = "Go Back";
            goBack_Save.Position   = new Vector2(MainGame.GAME_WIDTH / 2 - goBack_Save.Width / 2, status.Position.Y + status.Height + 10);
            goBack_Save.Selected  += (o, e) => { pauseState = State_Paused.Normal; };
            goBack_Save.OnMouseIn += LinkLabel_OnMouseIn;
            pauseControls_Save.Add(goBack_Save);
            #endregion

            #region Pause_Quit
            pauseControls_Quit = new ControlManager(gameRef, gameRef.Content.Load <SpriteFont>("Fonts\\default"));

            Label areYouSure1 = new Label();
            areYouSure1.Name     = "lblAreYouSure?";
            areYouSure1.Text     = "Are you sure you want to quit?";
            areYouSure1.Position = new Vector2(MainGame.GAME_WIDTH / 2 - areYouSure1.SpriteFont.MeasureString(
                                                   areYouSure1.Text).X / 2, 140);
            pauseControls_Quit.Add(areYouSure1);

            LinkLabel yes = new LinkLabel(1)
            {
                Name = "lnklblYes", Text = "Yes"
            };
            yes.Position   = new Vector2(areYouSure1.Position.X + 40, areYouSure1.Position.Y + areYouSure1.Height + 50);
            yes.OnMouseIn += LinkLabel_OnMouseIn;
            yes.Selected  += (o, e) => { SwitchStateWithFade(new MainMenuState(gameRef, StateManager)); };
            yes.Effect     = ControlEffect.PULSE;

            LinkLabel no = new LinkLabel(2)
            {
                Name = "lnklblNo", Text = "No"
            };
            no.Position   = new Vector2(areYouSure1.Position.X + areYouSure1.Width - no.Width - 40, yes.Position.Y);
            no.OnMouseIn += LinkLabel_OnMouseIn;
            no.Selected  += (o, e) => { pauseState = State_Paused.Normal; };
            no.Effect     = ControlEffect.PULSE;

            pauseControls_Quit.Add(yes);
            pauseControls_Quit.Add(no);
            #endregion

            blurOverlay        = new GaussianBlur(gameRef);
            renderTargetWidth  = MainGame.GAME_WIDTH;
            renderTargetHeight = MainGame.GAME_HEIGHT;
            blurOverlay.ComputeKernel(7, 2.0f);

            mainTarget = new RenderTarget2D(gameRef.GraphicsDevice, MainGame.GAME_WIDTH, MainGame.GAME_HEIGHT);
            target1    = new RenderTarget2D(gameRef.GraphicsDevice, renderTargetWidth, renderTargetHeight, false,
                                            gameRef.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None);
            target2 = new RenderTarget2D(gameRef.GraphicsDevice, renderTargetWidth, renderTargetHeight, false,
                                         gameRef.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None);

            blurOverlay.ComputeOffsets(renderTargetWidth, renderTargetHeight);

            quests = new QuestManager();

            Quest q = new Quest(0, (QuestGiver)EntityManager.Npcs[0], EntityManager.Player);
            q.CheckSuccess += (delegate()
            {
                return(EntityManager.Player.NoClip == true);
            });
            quests.AddQuest(q);

            ((QuestGiver)EntityManager.Npcs[0]).Quest             = q;
            ((QuestGiver)EntityManager.Npcs[0]).OnQuestCompleted += (delegate(object sender2, EventArgs args)
            {
                var questGiverSender = (QuestGiver)sender2;
                questGiverSender.Dialogues[0] = "Good job!";
            });

            base.LargeLoadContent(sender);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Primary draw method.
        /// </summary>
        /// <param name="gameTime">Handeled by the framework, the passage of time is updated automagically.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            _skybox.Draw(_camera.View, _camera.Projection, _camera.Position);

            foreach (BasicModel model in _models)
            {
                if (_camera.BoundingVolumeIsInView(model.BoundingSphere))
                {
                    model.Draw(_camera.View, _camera.Projection, _camera.Position);
                }
            }

            _lineDrawer.Begin(_camera.View, _camera.Projection);

            _lineDrawer.DrawHexagonGrid(Vector2.One * -9930, (new Vector2(80, 40)), 200, Color.Red);
            _lineDrawer.DrawLine(_models[0].Position, new Vector3(_models[0].Position.X, 0, _models[0].Position.Z), Color.CornflowerBlue);

            ShipMovement.DrawHeading();
            ShipMovement.DrawMarker();

            _lineDrawer.End();

            _stars.Draw(_camera.View, _camera.Projection, _camera.Up, _camera.Right);

            // if rendered card buffer is null, initialize it here
            if (_renderedCardBuffer == null)
            {
                // Choosing a random card for testing...
                Random r = new Random();
                //Card c = _cards[r.Next(_cards.Count)];
                Card c = null;
                foreach (Card cx in _cards)
                {
                    if (cx.Title == "Patrol Drone")
                    //if (_rulesTextFont.MeasureString(WrapText(_rulesTextFont, cx.RulesText, _cardRulesWidth)).Y > _cardRulesHeight)
                    {
                        c = cx;
                        //Debug.WriteLine("{0}", _rulesTextFont.MeasureString(WrapText(_rulesTextFont, cx.RulesText, _cardRulesWidth)).Y - _cardRulesHeight);
                        break;
                    }
                }

                string someRandomText = c.RulesText;
                someRandomText = WrapText(_rulesTextFont, someRandomText, _cardRulesWidth);
                Vector2 textSize = _rulesTextFont.MeasureString(someRandomText);

                string  titleString = c.Title;
                Vector2 titleSize   = _titleFont.MeasureString(titleString);

                string typeString    = c.Supertype.ToString();
                string subtypeString = c.Subtype.ToString();
                if (subtypeString != "None")
                {
                    typeString = typeString + " - " + c.Subtype.ToString();
                }
                Vector2 typeSize = _typeFont.MeasureString(typeString);

                string  costString = (c.EnergyCostType == AmountType.Variable) ? Description.ToDescription(c.EnergyCostVar).Replace("+", string.Empty) : c.EnergyCost.ToString();
                Vector2 costSize   = _statFont.MeasureString(costString);

                Rectangle cardRect = new Rectangle(
                    0,
                    0,
                    _cardTexture.Width,
                    _cardTexture.Height);

                float titleScale = 1;
                if (titleSize.X > _cardTitleWidth)
                {
                    titleScale = _cardTitleWidth / titleSize.X;
                }

                float typeScale = 1;
                if (typeSize.X > _cardTypeWidth)
                {
                    typeScale = _cardTypeWidth / typeSize.X;
                }

                float costScale = 1;
                if (costSize.X > _cardCostWidth)
                {
                    costScale = _cardCostWidth / costSize.X;
                }

                // render the title text's shadow
                RenderTarget2D titleShadowTarget = new RenderTarget2D(GraphicsDevice, _cardTitleWidth, _cardTitleHeight, false,
                                                                      GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24);
                GraphicsDevice.SetRenderTarget(titleShadowTarget);
                GraphicsDevice.Clear(Color.Transparent);
                _spriteBatch.Begin();
                _spriteBatch.DrawString(_titleFont, titleString,
                                        new Vector2((int)((_cardTitleWidth - titleSize.X * titleScale) / 2), (int)((_cardTitleHeight - titleSize.Y * titleScale) / 2)),
                                        Color.White, 0, Vector2.Zero, titleScale, SpriteEffects.None, 0);
                _spriteBatch.End();

                // do blur
                GaussianBlur gaussianBlur = new GaussianBlur(this);
                gaussianBlur.ComputeKernel(4, 2);
                int            renderTargetWidth  = titleShadowTarget.Width / 2;
                int            renderTargetHeight = titleShadowTarget.Height / 2;
                RenderTarget2D rt1 = new RenderTarget2D(GraphicsDevice,
                                                        renderTargetWidth, renderTargetHeight, false,
                                                        GraphicsDevice.PresentationParameters.BackBufferFormat,
                                                        DepthFormat.None);
                RenderTarget2D rt2 = new RenderTarget2D(GraphicsDevice,
                                                        renderTargetWidth, renderTargetHeight, false,
                                                        GraphicsDevice.PresentationParameters.BackBufferFormat,
                                                        DepthFormat.None);
                gaussianBlur.ComputeOffsets(renderTargetWidth, renderTargetHeight);
                Texture2D titleShadowResult = gaussianBlur.PerformGaussianBlur(titleShadowTarget, rt1, rt2, _spriteBatch);

                // render the type text's shadow
                RenderTarget2D typeShadowTarget = new RenderTarget2D(GraphicsDevice, _cardTypeWidth, _cardTypeHeight, false,
                                                                     GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24);
                GraphicsDevice.SetRenderTarget(typeShadowTarget);
                GraphicsDevice.Clear(Color.Transparent);
                _spriteBatch.Begin();
                _spriteBatch.DrawString(_typeFont, typeString,
                                        new Vector2((int)((_cardTypeWidth - typeSize.X * typeScale) / 2), (int)((_cardTypeHeight - typeSize.Y * typeScale) / 2)),
                                        Color.White, 0, Vector2.Zero, typeScale, SpriteEffects.None, 0);
                _spriteBatch.End();

                // do blur
                renderTargetWidth  = typeShadowTarget.Width / 2;
                renderTargetHeight = typeShadowTarget.Height / 2;
                rt1 = new RenderTarget2D(GraphicsDevice,
                                         renderTargetWidth, renderTargetHeight, false,
                                         GraphicsDevice.PresentationParameters.BackBufferFormat,
                                         DepthFormat.None);
                rt2 = new RenderTarget2D(GraphicsDevice,
                                         renderTargetWidth, renderTargetHeight, false,
                                         GraphicsDevice.PresentationParameters.BackBufferFormat,
                                         DepthFormat.None);
                gaussianBlur.ComputeOffsets(renderTargetWidth, renderTargetHeight);
                Texture2D typeShadowResult = gaussianBlur.PerformGaussianBlur(typeShadowTarget, rt1, rt2, _spriteBatch);

                // render the card
                _renderedCardBuffer = new RenderTarget2D(GraphicsDevice, _cardTexture.Width, _cardTexture.Height, false,
                                                         GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24);
                GraphicsDevice.SetRenderTarget(_renderedCardBuffer);
                GraphicsDevice.Clear(Color.Transparent);

                _spriteBatch.Begin();
                _spriteBatch.Draw(_cardTexture, cardRect, Color.White);
                _spriteBatch.DrawString(_rulesTextFont, someRandomText,
                                        new Vector2(_cardRulesLeftX, (int)(_cardRulesTopY + (_cardRulesHeight - textSize.Y) / 2)),
                                        Color.Black, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

                _spriteBatch.Draw(titleShadowResult,
                                  new Rectangle((int)(_cardTitleLeftX + (_cardTitleWidth - titleShadowResult.Width * 2) / 2), (int)(_cardTitleTopY + (_cardTitleHeight - titleShadowResult.Height * 2) / 2), titleShadowResult.Width * 2, titleShadowResult.Height * 2),
                                  new Rectangle(0, 0, titleShadowResult.Width, titleShadowResult.Height),
                                  Color.White);
                _spriteBatch.Draw(typeShadowResult,
                                  new Rectangle((int)(_cardTypeLeftX + (_cardTypeWidth - typeShadowResult.Width * 2) / 2), (int)(_cardTypeTopY + (_cardTypeHeight - typeShadowResult.Height * 2) / 2), typeShadowResult.Width * 2, typeShadowResult.Height * 2),
                                  new Rectangle(0, 0, typeShadowResult.Width, typeShadowResult.Height),
                                  Color.White);
                _spriteBatch.DrawString(_titleFont, titleString,
                                        new Vector2((int)(_cardTitleLeftX + (_cardTitleWidth - titleSize.X * titleScale) / 2), (int)(_cardTitleTopY + (_cardTitleHeight - titleSize.Y * titleScale) / 2)),
                                        Color.Black, 0, Vector2.Zero, titleScale, SpriteEffects.None, 0);
                _spriteBatch.DrawString(_typeFont, typeString,
                                        new Vector2((int)(_cardTypeLeftX + (_cardTypeWidth - typeSize.X * typeScale) / 2), (int)(_cardTypeTopY + (_cardTypeHeight - typeSize.Y * typeScale) / 2)),
                                        Color.Black, 0, Vector2.Zero, typeScale, SpriteEffects.None, 0);
                _spriteBatch.DrawString(_statFont, costString,
                                        new Vector2((int)(_cardCostLeftX + (_cardCostWidth - costSize.X * costScale) / 2), (int)(_cardCostTopY + (_cardCostHeight - costSize.Y * costScale) / 2)),
                                        Color.Black, 0, Vector2.Zero, costScale, SpriteEffects.None, 0);

                _spriteBatch.End();

                GraphicsDevice.SetRenderTarget(null);
            }

            // Draw cards *this should always appear at the end so its on top
            _spriteBatch.Begin();
            float scale = .4f;

            // Note: this is arbitrary rules text for testing...
            Rectangle retval = new Rectangle(
                0 + 10,
                GraphicsDevice.Viewport.Height - (int)(_cardTexture.Height * scale) - 10,
                (int)(_cardTexture.Width * scale),
                (int)(_cardTexture.Height * scale));

            _spriteBatch.Draw(_renderedCardBuffer, retval, Color.White);

            _spriteBatch.End();

            base.Draw(gameTime);
        }