public void Test24() { Texture2D tex24 = sp24.texture; byte[] data = tex24.GetRawTextureData(); print(data.Length); print("width: " + tex24.width); print("height: " + tex24.height); byte[] result_24 = new byte[data.Length]; byte[] result_24h = new byte[data.Length]; byte[] result_24_4 = new byte[data.Length]; byte[] result_24v = new byte[data.Length]; TimeSpan ts; DateTime dt = DateTime.Now; GaussianBlur.Blur24(data, tex24.width, tex24.height, 1, 5, result_24_4); ts = DateTime.Now - dt; print("blur24_4: " + ts); dt = DateTime.Now; GaussianBlur.Blur24(data, tex24.width, tex24.height, result_24); ts = DateTime.Now - dt; print("blur24: " + ts); dt = DateTime.Now; for (int i = 0; i < GaussianBlur.cDefaultRadius + GaussianBlur.cDefaultRadius + 1; i++) { GaussianBlur.Blur24Horizontal(data, tex24.width, tex24.height, i, result_24h); } ts = DateTime.Now - dt; print("blur24h: " + ts); dt = DateTime.Now; for (int i = 0; i < GaussianBlur.cDefaultRadius + GaussianBlur.cDefaultRadius + 1; i++) { GaussianBlur.Blur24Vertical(data, tex24.width, tex24.height, i, result_24v); } ts = DateTime.Now - dt; print("blur24v: " + ts); Texture2D t24 = new Texture2D(tex24.width, tex24.height, TextureFormat.RGB24, false, true); t24.LoadRawTextureData(result_24); File.WriteAllBytes(Path.Combine(Application.dataPath, "test_gaussianblur24.png"), t24.EncodeToPNG()); Texture2D t24h = new Texture2D(tex24.width, tex24.height, TextureFormat.RGB24, false, true); t24h.LoadRawTextureData(result_24h); File.WriteAllBytes(Path.Combine(Application.dataPath, "test_gaussianblur24h.png"), t24h.EncodeToPNG()); Texture2D t24v = new Texture2D(tex24.width, tex24.height, TextureFormat.RGB24, false, true); t24v.LoadRawTextureData(result_24v); File.WriteAllBytes(Path.Combine(Application.dataPath, "test_gaussianblur24v.png"), t24v.EncodeToPNG()); Texture2D t24_4 = new Texture2D(tex24.width, tex24.height, TextureFormat.RGB24, false, true); t24_4.LoadRawTextureData(result_24_4); File.WriteAllBytes(Path.Combine(Application.dataPath, "test_gaussianblur24_4.png"), t24_4.EncodeToPNG()); }