void OnTriggerEnter2D(Collider2D Get)
    {
        if (Get.gameObject.name == "dish")
        {
            Destroy(this.gameObject);
            Game_manager.checkBuggerStack(this.tag);
        }


        if (Get.gameObject.name == "GarbageDestory")
        {
            Destroy(this.gameObject);
        }
    }