//void Update () {

    //}
    void OnTriggerEnter(Collider hit)
    {
        if (hit.tag == "Killzone")
        {
            Destroy(this.gameObject);
            Game_manager.OnDuckDeath();
        }
        if (hit.tag == "Flyawayzone")
        {
            Game_manager.OnDuckFlyAway();
            Destroy(this.gameObject);
        }
    }