private void OnEnable()
 {
     if (Game_Spawns.GS == null)
     {
         Game_Spawns.GS = this;
     }
 }
 private void Start()
 {
     if (Game_Spawns.GS = null)
     {
         Game_Spawns.GS = this;
     }
     else
     {
         if (Game_Spawns.GS != this)
         {
             Destroy(Game_Spawns.GS);
             Game_Spawns.GS = this;
         }
     }
 }